Halls of Fabrication

 

stuff goes here

Trash & Smash

Kagoolies (watch out for charge),

Fabricants,

2H Fabricant,

Capacitor (aka Mega-Man)

Positrox & Negatrix

Shock Field

This is an AoE the is put under the tank that must be avoided as does does a lot of damage. This can be done by the tank slowly moving left to right.

Sparkles (Tail Balls)

Both bosses will swing their tails and send out slow moving balls of lightning that will stun anyone that comes in contact with them. The stun dot can be purged.

Bleed

The tank will have this placed on them along with a heal debuff.

Electric Beam

The bosses must not come near each other for more than 10 seconds or they will enrage and be connected by a beam that does do damage.

Headbang

The boss will knock the tank to the ground and this will need to be interrupted before it kills the tank

Spheres

They apply dots to players that can be purged. Be sure to dodge their snipe as it can oneshot you. If all 8 spheres are up at the same time they will become enraged.

Firebugs

These will spawn from time to time and need to be pulled in and killed quickly.

Enrage

When one boss dies, the other boss and spheres will become enraged. Damage is increased and Poison dots will be applied regularly so purge often.

 

Pinnacle Factotum

Heavy Attack with Staff Deals damage and spawns sparkles around the boss similar to those on Positrox and Negatrix.

Streak & Liquid Lightning

Streaks to a random person (normally the person who is furthest away from the boss) leaving a big lightning circle AoE on the ground. Do not stand in there for long as it will kill players very quickly.

Knockback Swings

his staff in a huge cone AoE that needs to be block or dodged as you will get knocked back and get a lot of damage.

Staff Beam

that targets 4 players The boss will hold his staff in the air causing beams to shoot out at 4 players. This deals damage and drains magicka and must be interrupted.

Shock Meteors

From time to time Shock Meteors will fall down from the ceiling and the damage they do cannot be shielded through so must be dodged. If 3 of those meteors hit you the damage will kill you as it is based on your percentage health not a set amount.

Steamer Centurion

The first activates 6 seconds into the fight and then every 60 seconds after that. These centurions don’t die and will just deactivate. The steamer will crouch down and emit 2 cones of steam opposite each other alternating left + right and front + back every 30 seconds. This steam deals a lot of damage and places a healing debuff on you. You can have up to 10 stacks of this healing debuff before you can no-longer be healed.

Charged Refabricated Centurion

(from 40% health) Activates every 30 seconds. It will start spinning and follow a random player whilst discharging itself. If it is taunted before it starts spinning it can be controlled like any other add. Make sure they are close enough to the boss to receive cleave damage but not close enough to kill the group.

Shades

(from 75% health) Every 40-45 seconds the boss will disappears and gets replaced by 4 shades standing around the tank holding taunt in a small green area. The tank is not allowed to leave this area or they will be instantly killed. One after the other one Shade gets active and a slightly different variation of the Knockback mechanic on the tank. The tank has to block and face the Knockback, otherwise they will get a stacking bleed and the Knockback itself will kill everyone caught in it unless they are standing behind the tank.

Sharpened Conduit

(from 60% health) Conduit will spawn looking like blue Templar spears that will drain your magicka. They can appear randomly over the arena

Portal Doody

Upstairs Every 90 seconds four dds have to go upstairs through the portals at each compass points. When this starts they will have 60 Seconds time to kill all 4 Spheres upstairs and then activate all the buttons simultaneously. The Platform has a shock fields on it that will need to be shielded from. The first person to go up will get the beam tether from the central tower that will be need to deactivate the shield around the spheres. To do this you will need to walk the Beam through the Sphere so that the shield is deactivated. Be careful, it also deals damage to players. All 4 dds will focus on the same sphere and then move on to the next one until all of them have been killed. Once they are all killed, go back to the original position (North, South, East, West) where the dds came up and one person calls out “PRESS NOW” and everyone presses the button. Then you can leave through the portal that brought you up to get back down

 

Arch custodian

Shield

The boss is immune to all forms of damage and will kill any player who touch it.

Stun Phase

To do damage the boss you must press the button which will activate a laser. When the boss walks through the laser its shield will temporarily disappear for a time allowing you to damage him. Boss move speed will increase each time you stun it.

Adds After the stun phase

adds will appear behing the group. These are a 2H fabricant and a Capacitor. These will be taunted by the tanks and moved to where the next stun laser is to be killed whilst waiting for the boss.

Blades

There are two types of blades will move along the walkway. One that moves fast the other that moves slowly. They will put bleeds on anyone they pass through

 

Reassembly Committee

Lightning Leash

A beam of lightning will connect the bosses if they get too close to each other. So keep them apart until the Enrage phase.

Enrage Phase

This happens at 69%, 39% and 19% so try to kill the bosses evenly so they hit enrage phase at the same time. The tanks will need to bring all 3 bosses together just before they hit those percentages so that they are stunned as they pass through the enrage percentage windows causing the enrage timer to reset. They will then need to be immediately separated from each other and this is repeated.

Cross taunt

From time to time the tanks will need to swap taunts of Reducer and Reactor. This is shown by little balls coming out of the boss and onto the tank which holds tuant. There is a total of 10 balls and if you take all 10 then the tank will die.

Reclaimer

Is the boss which stands in the middle and has a shield that will kill anyone who touches it. He spawns mini versions of himself that are bombs. These will walk slowly into the center of the arena before charging at random players and blow up if they are not killed before reaching the center. He also applies drain shock on random players as a ground dot that drains magicka if you are hit by it. In the last 25% of health he will change how the bombs spawn. They will spawn in a static position and blow up where they spawned. Find a spot where they are not spawning to safely avoid the damage from them for the rest of the battle.

Reducer

Sends out fireballs that put a purgeable burning dot on group members it hits.

Reactor

The boss will stab his weapon into the ground sending out damage waves away from itself that leave AoEs on the ground that looks like grabbing hands (grabby hands) that will grab you and pull you down.

Execute 19% Just before all 3 bosses hit 19% bring them together so they get stunned at 19%. Then the tanks must take the Reducer and the Reactor away from the Reclaimer to prevent them from hitting 15% health and enraging again. Kill Reclaimer to prevent any more bombs spawning.

Execute 15% The two remaining bosses will tether together causing them to both enraging

 

Assembly General

There are two ways to do this boss. One is to split the group evenly with a healer and 4 dds on each platform next to the arms, or just send a healer and 1 dd onto the platform next to the fire arm side with the rest on the other platform with the blade arm next to it.

Stomp

The boss will jump into the air and knock group members back if they do not block this. If he manages to Stomp 3 times it will instantly wipe the group. He will also Stomp if the tank holding taunt is too far away from him.

Meteors

The boss will spawn meteors that will fall on the group. Spread out a little to reduce the amount of damage they take from overlapping AoE’s

Grabby hands

(Fingers) Like on the committee small AoE’s will spawn on the ground that looks like grabbing hands that will grab you and pull you down.

Poison Field

There is a poison field that will deal a lot of damage behind the boss when he is standing in one of the lanes. When the boss walks into the center of the arena this will move to the platforms and around the blade rails. These fields need to be avoided so during the repair pahse run along the blade rails to avoid the poison as much as possible.

Shock nodes

Whilst the boss is standing in a lane small lightning AoEs will spawn from time to time up on the platforms. These deal a lot of damage so need to be avoided.

Left Fire Arm

A player is required to stand on this side so that they can cause the damage to only be placed on the left.

Right Blade Arm

The off tank will stand on the bosses right to deal with the blade arm attack. If no player is there it will attack the group on the other side.

Repair Phases

This happens at 85%, 65% and 45% and is denoted by when the boss loses both arms and walks to the middle to repair. Do not attack the boss during this phase it will reflect the damage back to the group. Four spheres will spawn, one in each corridor with a spinning blade moving up and down each lane. The group must kill a minimum of two spheres before returning to the top to put damage on the boss. Each sphere that is killed will reduce the damage the boss deals when he stands up and walks down a lane.

Adds

Adds will spawn at 90% + 87%, 70% + 67%, 50% + 47% and 30% + 27%. At each percentage you will get a 2H and a Capacitor. Keep in mind that if you take too long to kill the adds this will result in more adds spawning. You can have the off tank taunt them both and carefully move to the corner by the stairs out of the view of the boss to line of sight them allowing you to kill them before pushing the boss. Failing that you can stack them on the boss to b killed in cleave damage. It is recommended to kill the adds at 30% and 27% before pushing boss to 25% so you don’t have to deal with them during execute.

Facsimile

If players die, a copy that player will spawn, but this does not happen every time.

Execute Phase

At 25% the boss will return to the middle for the final time and begin raining meteors down on all of the players. The players can overlap the AoE damage with one other player before it will become too much and kill them both. If the healers are struggling with this you can separate all players so the no AoE circles are overlapping. As this is a set amount of damage it is shared out equally amongst all alive players, so if a player dies the remaining players will receive a higher amount. There is a chance that adds may spawn if you take too long. If this happens the tanks should grab them off the dps and hold. Positioning is key during this phase so see the images bellow for how to stand.

Hardmode

No extra mechanics just everything hits harder and has more health. There is a chance that more facsimiles will spawn on player deaths.

and the edges on the ground are poisonous so don't touch the walls if you're in the trenches, stick the the centre!

 
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