Cloudrest

 

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Additional Enemies

Yaghra Larva

are small spider-like adds that appear on the mini arena rings and side portals only. They do very little damage and are not very noticeable.

Yaghra Striders

that are melee which deal moderate damage and applies a bleed. These enemies will usually go into group and die to cleave, if they are on KH they should be taunted into group.

Yaghra Spewers

that are ranged which deal moderate damage and applies a snare. Tanks should try to get these enemies into group so they die faster to cleave damage.

Yaghra Monstrosities

are the deadliest adds; it cannot be crowd controlled.

Lunging Slash is the basic attack, which deals very high damage on normal, and is one shot to anyone who isn't a tank on veteran difficulty.,

Corpulence is the heavy attack which should be blocked, if Corpulence is dodged by its target, it will deal moderate damage, apply a conal knock down and stun the target.,

Baneful Barb happens after it raises its front claws, the Monstrosity will take its target down to 40% hp (20% on veteran) and apply a unique heal debuff that reduces incoming healing and self healing by 60% (80% on veteran). This debuff will only end if the Monstrosity that applied it dies, or the target of the debuff is healed back to 100% hp. Yaghra Monstrosities will flood out of the center portal if a group fails the portal mechanic on the side bosses. They must be killed or else your group will wipe. On veteran difficulty only, when a portal is successfully completed, a Yaghra Monstrosity will appear in the center of the arena.,

Nocturnal Creepers

Are big shadowy tendrils coming out of the ground. They will target the farthest person away from it with an attack that burrows under the ground. When the attack hits the target it does moderate damage to them and roots them in place. The root causes players to take significant damage and you must dodge roll to break out, otherwise you will be silenced and unable to use abilities proportional to the duration of the root. Nocturnal Creepers spawn in the side arenas when a gryphon or mini is killed and the other is alive. Creepers also spawn while fighting Z'Maja at 40% health and below.

 

Galenwe & Falarielle

Ice Spike

Galenwe will jump to the furthest player away from him and release a circle of ice that deals significant damage. Players can move out of the aoe indicator before Galenwe lands the attack to take no damage. This should be kited out of group by the Kite Healer.,

Savage Winds

Galenwe will put his sword in the ground and begin to channel an attack. Small aoe ice spikes that do significant damage will appear under the feet of random players until he stops his attack or is interrupted by a player. This should be interrupted,

Ice Cage

Galenwe drops an ice ring around himself that does a large initial hit and stacking damage if stood in. A player can dodge roll through the ring to get in or out of it, but will still take some damage.,

Frost Aura

Galenwe will pause and summon an ice aura around him that does light aoe damage to anyone standing in it.,

Aspect of Winter

At 60% health on veteran difficulty, Galenwe will stop and do an uninterruptible channel. Three random players will be chosen and have growing aoe circles at their feet. Upon the end of the cast, those players and everybody inside the aoe will have a meteor strike them.,

If this attack is not blocked, it will knock a player down and stun them. It is important to take these meteors away from players if possible, especially other players targeted by meteors. Overlapping meteors will kill any player caught in the overlap. The meteor mechanic excludes anybody who has taunt on a boss and any player within Z'Maja's Shadow Realm

Hoarfrost

One player will be randomly chosen to obtain Hoarfrost.,

Hoarfrost will do stacking dot damage to the player holding it and a stacking snare debuff that will eventually make the player unable to move at all.,

After a player has held hoarfrost for a while, it will shift into an Overwhelming Hoarfrost. Players will take severe damage from the hoarfrost and be prompted via a synergy to shed the Hoarfrost.,

If a player does not drop the frost quickly, they will die.,

Dropping the Hoarfrost via synergy will reset the stacking dot damage, but if the player carrying the Hoarfrost dies to it, it will continue to ramp up in damage.,

Players should drop Hoarfrost outside of group to either the left or right side. When Hoarfrost is dropped it will appear as a white circle on the ground, it will do moderate aoe damage called Surging Hoarfrost to any player nearby.,

It wanders around the room at moderate speed, the damage increases over time and based on distance from the frost. The closer you are to the wandering Hoarfrost, the more damage you will take.,

Hoarfrost needs to pass from player to player three times per cast before it vanishes. After hoarfrost is dropped by a player, they are afflicted by Hoarfrost Scar, decreasing their damage done and reducing their movement speed.,

Hoarfrost will not spawn on a player who hold taunt of a boss in the encounter, but they can pick up the Hoarfrost after another player drops it.,

So it's important to not drop Hoarfrost on any player.

 

Siroria & Silaeda

Scalding Sunder

A oneshot if not blocked by the tank and should be dodge rolled by the non-tanks if targeted.,

Fiery Breath

This attack is a conal ability that severely debuffs any player hit to make them take increased damage from other flame damage.,

Dark Talons

Roots any player within range of her and applies a dot. Can dodge to remove the root and the dot can be outhealed.,

Dragonknight Standard

A large aoe that looks like a player standard will appear and do severe damage to anyone standing in the radius. While standing in the aoe of her Standard, Siroria's other abilities are empowered significantly.,

Fulminate and Burgeoning Blaze

At 60% health, Siroria will leap into the air and land at the spot where the farthest player away was standing when she cast the ability. This should be kited out of group by the Kite Healer. Upon landing she does a high damage shockwave that sends four roving fire tornadoes out from the center point. The tornadoes spin out in four directions and cause high damage to any target hit before vanishing

Roaring Flare

One player will be randomly chosen to have a flaming aoe bomb centered around them. The aoe will be a growing yellow circle and their feet and follow them wherever they move. After five seconds, Roaring Flare will explode and do high damage if split with allies or kill a player if they are alone.,

On normal, at least two players can share Roaring Flare's damage and survive.,

On veteran, at least three players must share Roaring Flare or the players will die.,

It's important to stack as a group for this mechanic and call out where you are going to be with the flare. An example of call outs: New Tail Stay On Mini/Gryphon Portal,

The damage from this mechanic is Oblivion Damage so cannot be absorbed via shields, so it's important to have a full health bar to survive!

 

Relequen & Belanril

Flux Burst and Static Diffusion

Relequen will jump to the furthest player away very quickly. He will leave behind a large shock aoe that does moderate damage. If a player is too far away, this ability can be outranged and Relequen will jump to the second furthest player in radius. This should be kited out of group by the Kite Healer.

Shocking Smash

Relequen will spin his staff and then slam it onto his target, or if dodged onto the ground. This impact will cause several small lightning aoes to fan out in a starburst from the impact point. Players hit by these aoes will take moderate damage and be stunned.,

Direct Current

Relequen will channel and several lightning bolts will form a line to random players. After a brief duration, these lightning bolts will stun and do severe aoe damage to the players targeted. This should be interrupted,

Shockwave

A long conal attack will extend out from Relequen and knock back all players within. If a player is blocking, they will be staggered. Can dodge roll to completely avoid.,

Mage's Wrath

If a player is low on health, Relequen may target them. There is a five second grace period to heal the target to full, otherwise it will deal the full execute damage to a target

Voltaic Overload

Two players bodies will randomly start to spark with lightning and warn them that they are chosen. This gives players three seconds to determine which bar they are going to disable. Addons are extremely useful for this mechanic.,

After three seconds, the chosen player's body will glow as a bright blue beacon and do severe damage to themselves and all allies nearby. The damage starts at 1x damage and grows with every tick of the duration up to 40x on the final tick.,

On veteran difficulty, the final ticks of Overload are a one-shot.,

Players prevent themselves and their allies from taking damage by swapping to the action bar which isn't cursed and remaining on that bar for ten seconds.,

If a player dies while afflicted with Overload, it will instantly hop to another player without a countdown or warning. This specific Overload will only last for the remainder of the curse, but there will be no visual tells for when said player is unaffected.,

The damage for Overload does not reset when hopping from player to player and continues to ramp up every second.,

Voltaic Overloads caused by death can hop to players in Z'Maja's Shadow Realm

 

Z'Maja

Mind Blast

Light attacks are a frontal cleave that hits everyone in her sight.,

Leeching Shadow

This is an unpurgeable damage-over-time ability that is applied to players who are hit by her Mind Blast.,

Nocturnal's Favor

A heavy attack where Z'Maja will channel a glowing purple ball and shoot it at her target. It can be blocked but it cannot be dodged. The damage can be mitigated by a lot of different things that reduce the damage of projectiles or that reduce incoming damage taken.,

Channeled Teleport

This will teleport three random players into the air and drop them from very high up. If a player is chosen for this mechanic and has taken any other incoming damage, they will die. This should be interrupted,

Relocate

Z'Maja will wave her hand and a pool surrounded by rocks will appear at her feet. She will hop into the portal and reappear at a random place in the arena. She does this often throughout the fight, addons can track this well so abilites are not wasted.

Crushing Darkness

From below 80% hp, Z'Maja will periodically spawn two aoe beams that follow the player who has aggro on her and the furthest person away from her at the time of the mechanic's start.,

The Kite Heal and the Tank taunting Z'Maja should be the ones catching these mostly.,

If it touches any player it will do significant ramping up damage.,

Can be dodge rolled through to avoid taking damage.,

It will despawn if the target dies or or enters the Shadow Realm

Dark Orbs

Throughout the fight Z'Maja will randomly summon three floating purple orbs which can spawn anywhere in the arena.,

There will be a DD assigned specifically to destroy the orbs,

When the Dark Orbs are destroyed, they shoot three projectiles at random players.,

This projectile does significant damage on initial hit called Malicious Strike followed by a severe dot bleed and is also called Dark Drain.,

Multiple projectiles from one orb can hit the same target.,

The projectile can be dodged to avoid the dot and damage.,

The projectile's initial hit can be blocked to significantly mitigate the damage, but it will still apply the dot.,

Orbs can naturally collide with each other or with players.,

When an Orb collides with a target, they send out Sinister Beads in a starburst pattern for the entirety of the large arena.,

Sinister Beads do significant damage and stun players, they cannot be blocked or dodged.,

If Orbs are not destroyed in time they will pick a random target and charge at their location at rapid speed, casting out Sinister Beads and Malicious Strike at the same time.,

This attack cannot be blocked but it can be dodged or moved away from as it targets the location of the player rather than the player

Shadow of the Fallen

Only on veteran difficulty

A shadow copy of the player will appear which will teleport around the room at random, attacking players.,

A Shadow of the Fallen will look vaguely like the player it came from.,

They can be crowd controlled, pulled into group and killed by Roaring Flare.,

Until the Shadow of the Fallen is killed the dead players body will glow with a purple aura.,

If someone attempts a ressurect they will take very quick and severe damage called Grievous Retaliation, which can kill in just a few seconds

 

+1, +2, +3

Any mini not defeated before engaging Z'Maja will appear in the main fight.,

They will bring all of their mechanics described above into the center arena while dealing with Z'Maja.,

Roaring Flare, Hoarfrost, and Voltaic Overload cannot naturally spawn in the portal, but it can be brought there by synergizing with the portal shortly after being chosen by the mechanic.,

Depending on which minis are alive they will always spawn with Siroria first, Relequen second and Galenwe third.,

If the minis are not defeated before reaching execute they will heal to full health and enrage and all of their mechanics will be a one-shot (excludes flares, hoarfrosts and overloads),

When it gets to execute phase, the mechanics connected to the Gryphons will double: Two Roaring Flares & Two Hoarfrosts & Four Voltaic Overloads

 
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Maw of Lorkhaj

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Halls of Fabrication