Sanitys Edge
Trash & Smash
NOTE: During your trash fights theres a chance you will encounter A Spiral Descender theres a total of 2 and will spawn in and/or around trash packs on the way to Boss 1 and Boss 2
Enforcer (archer)
Will do a lightning rain, similar to that off an ash titan in RG so watch your spacing and the AoEs both solid on players and the ground ones. These need to be killed quickly as they will port around the fight are
Wamasu
Charge Will target a player and charge towards them, this will knockback anyone in its path and cannot be blocked.
Headbutt Heavy attack and will applya debuff depending on how its handled (See Choose your Defence)
Butcher (Dual Weild)
Will spawn totems that shoot fireballs at players
Tectonic Fissure is AoEs on the ground that spread out from the butcher.
Paranoxia (Crimson Watcher)
Doom-Truth’s GazeThe paranoxia summons a group of green lasers that move upward along the ground in front of it. Anyone hit by the eye beams takes damage, will be stunned, and will need to break free.
ShockwaveThe paranoxia spins around and hits anyone near it with its tentacles.
Tentacle Burst The paranoxia surrounds itself with green mist and lashes out with its tentacles at anyone close to it. Anyone hit takes damage and is knocked back even if they are blocking
Spiral Descender
Ruin
This ability has two parts. The spiral descender attacks in a front-facing conal AOE approximately every 0.35 seconds over a 2.5 second period. At the same time, the mini boss sends a series of AOEs in all directions
Frightening Grasp
The spiral descender pulls all group members toward it, snaring everyone and doing significant damage that appears to scale based on max health.
After everyone is pulled in, an AOE begins to fill around the boss. As it does, everyone takes ramping damage from Mortified Mind. The AOE explodes when filled, doing damage with Unbound Horror. Unless the spiral descender is enraged with Seethe or someone is already at low health, the damage can usually be blocked without dying.
If everyone stays still after theyve been dragged towards the boss the healers can throw out heals so players are at full health to block the aoe burst.
Maddening Wail
The spiral descender lifts its head and a red mist surrounds it briefly. 6 group members take significant damage.
Pervade
An attack on the Tank who holds taunt, this places a red haze on them. They continue to take damage from Mind Rend for 8 seconds, ticking every second, even if the initial attack is fully blocked or shielded.
Choose your defence
Blocking Attacks - Applies Rattled and Hindered which decreases dmg done by 70%
Roll Dodging Attacks- Applies Seethe to the enemy increasing damage by enemies by 60% for 12 seconds
Yaseyla & Wamasu
Slash
Basic attack applies Hemorrage for 8 seconds.
Chain Pull
Will target 3 group members, you can break free but will bleed from hemorrage.
Hamstrung Strike
A conal attack aimed in the direction of the target with taunt. Anyone hit by it takes the Armor Shred debuff, reducing their armor for 5 seconds. Anyone hit who is not blocking will take the Hamstrung Strike debuff, slowing them for 5 seconds
Knife Blast
She will fill an AoE and then spin and throw knives out into that area, anyone caught can be hemorraged and slowed.
Fire Bomb
Yaseyla throws out AoEs that will explode, anyone caught in the fire circle will be on fire (fire AoE from DSR that spreads to others) Ignite will spread to other players if moved around so its best to move aside and let the AoE leave you and then return to stack. First half of the fight sees 3 Firebombs and it increases to 5 below 30% the drop rate also increases the longer the fight goes on.
Frost Bomb
Will target the closes person to her that doesn't have taunt, this can target the OT or H depending on group positioning so Be Careful!!
Targeted player will see their screen turn blue and a blue/white orange slice above their head which will explode and encase them in an ice cage. They will need fully healing before they are released and this can trap other group members in it if they are caught in the AoE on explosion. Its best to assign a place out of the group so your healer can target you, this mechanic will start as 1 Frostbomb and will increase to 2 group members in the last half.
Healer Freezer If you have a healer with the Frostbomb get them to shout it out, they then proceed to drop their heals below them before the explosion and allow the other healer to finish off the process leading to a quick release.
Wamasu
Charge Will target 1 group member and charge in that direction, it will knockback and stun anyone caught in the charge and players will need to break free, this cannot be blocked and you will need to roll out the way as a priority.
Overwhelming Lightning
Breath in a massive cone of lightning and will most likely kill anyone who isnt a Tonk if they are caught in it. This will move with the Tank so needs to be facining away from the group, while this mechanic happens the Wamasu will throw out AoEs from its position so DDs must be careful as they can do a lot of damage.
Archers
True Shot Will target any player, this is display as a marker above your head. If this is not interrupted it will One shot ANYONE it cannot be blocked or dodged and will take priority.
Portals
Will spawn sequentially around the room and designated people will enter and kill 1 horror, they then will be brought back to the main room.
Communication in there will be needed so the horrors can be brought down efficiently, if all DDs target 1 horror the person who makes the final blow will be brought back so target one horror each and make it known to your team.
100% (start) Wamasu
90% Wamasu, archers
80% Shrapnel (HM)
70% Wamasu, archers
60% Portals, archers
55% Shrapnel (HM)
50% Wamasu, archers
35% Portals, archers
30% Wamasu, archers
25% Shrapnel every 50 seconds (HM)
20% Wamasu, archers
10% Wamasu, archers
Twelvane & Chimera
Twelvane ideally should be killed in less than 45 seconds to stop additional AoEs spawning. This is very much achievable with teamwork!
Blizzard
will send out ice AoEs in all directions which will stun you in place and will need breaking free from.
Immolation Circle
Large AoE which will need you either very close to the boss or outside the AoE.
Coruscating Field
Lightning storms on the ground that will move towards a player, they can change target and will need to be avoided.
Ice Rings
Twelvane makes ice rings that hurt and slow you if you cross them.
Firestorm Simulacrum
Will be summoned and act like a flameshaper and throw out fireballs, they can be tricky to move and will need targeting when they land.
Constellation Phase
After defeating Twelvane each player will get a constellation above their head and must go to the matching mantle (Gryphon, Wamasu, Lion), once in the room there will be a sequence of crystals that pop up around the room. Groups must watch the sequence and then shatter the crystals in order to complete the puzzle. Clear communication is key and if you are confident of the sequence please double check which room you are in e.g " Gryphon room F,L,B,R" success brings you back to the main room.
Those that are successful with their puzzle rooms will return and then be given another constellation, they will then assist the puzzle rooms that are left.
Chimera Phase
With all puzzles complete and the party returning to the main room the Chimera will then jump down from the centre plinth, theres a few nasty bits this thing can throw out but with good timing it can be overcome.
Chain Lightning
The Wamasu head on the Chimera rears up and lightning gathers in its mouth. A line of lightning connects the wamasu head with its target, and from the target to the 5 closest players. After 3 seconds, the wamasu head discharges the lightning at its target. The target and the 5 linked group members take damage from Chain Circuit.
Lightning Bolt
The Wamasu will rear its head and call down lightning which will spread to all players and deal damage on them and around them, anyone who stacks this or stands in anyone elses will take damage from that aoe too.
Inferno
The lion’s head opens its mouth and sweeps a cone of fire in front of it, damaging anyone who is too close with Inferno about every 0.8 seconds. At the same time, the Chimera calls meteors to fall individually on each group member. The meteors initially track each person, but will lock onto a location just before hitting the ground. This allows the player to dodge out of the way of the meteor and return to the group.
Anyone who is hit by Sunburst and is not blocking will be knocked to the ground for 2 seconds. You will need to break free.
Ascendant Animals
A Lion, Gryphon and a Wamasu will spawn and need to be killed, if they are killed separately then those closest to it will receive a constellation and will need to leave the main room to deal with the puzzle. Ideally the OT would hold them altogether and once the Chimera turns to stone the MT would take lion and wamasu. Position your healers near those minis in an attempt to manipulate which puzzle room they enter. Those two rooms are the hardest with the gryphon room posing least of a challenge to starter groups overall.
Trash & Smash pt 2
Disruptor
Fulminating Flare A heal check. The disruptor targets 4 group members who do not have taunt. Those targeted take initial damage from Fulminating Flare and have a red haze surround them. They continue to take ramping damage from Roiling Fulmination for 10 seconds. This ability is first used approximately 5 seconds after the start of combat.
Vehement PreservationThe disruptor raises their weapon and a red AOE surrounds their feet. Any enemies within the aura take approximately 85% reduced damage. Disruptors also deal approximately 60% increased damage.
Voidmaster
Void Crash About 4-5 seconds into the fight, the voidmaster targets 2 members of the group. An Aaoe is placed at their location, which pops 2 seconds later. Anyone hit by the aoe will be snared for 4 seconds. If the tanks run in first and the group stay the large circles can be placed outside of the stack, once the circles have dropped the group can roll forward and regain a stack.
Reaper Hounds
About 12-14 seconds after the fight begins, the voidmaster summons 3 reaper hounds, each with 845k health. After 3 seconds, each hound is surrounded by a red light and will charge a member of the group. Reaching that person, they erupt in an AOE called Fetch. This ability can potentially do severe damage to a non-tank while knocking people back if they aren’t blocking.
Gryphon
Slashing Talon The Gryphons basic attack at the Tank, but has a cleave space, DDs just position behind this chicken.
Riposte The Gryphon rears up and drops back down with a conal attack focused on the Tank.
Pounce The Gryphon pounces on a player. If it hits, the group member is knocked down and the gryphon begins tearing into them using Feast. Feast does ramping damage over 2.75 seconds, ticking every 0.5 seconds.
Paranoxia
See through Crimson Watcher
Doom-Truth’s Gaze
The paranoxia summons a group of green lasers that move upward along the ground in front of it. Anyone hit by the eye beams takes damage, will be stunned, and will need to break free.
Shockwave
The paranoxia spins around and hits anyone near it with its tentacles.
Tentacle Burst
The paranoxia surrounds itself with green mist and lashes out with its tentacles at anyone close to it. Anyone hit takes damage and is knocked back even if they are blocking.
Ansuul the Tormented
Manic Phobia
Ansuul will banish the person who currently has taunt to the furthest corner. During this phase Ansuul will have an aoe underneath that only the banished player can see, its immediate death if they touch it.
Essence Manifestation
After tank is banished with Manic Phobia the manifestation will appear in one of the other corners, group will focus this either seperate to Ansuul or alongside depending on the strat being used in your group. (90, 70, 50, 30%)
Torment/Wrack
Lightning aoe, 6 drop randomly and must be moved out of asap or you will be shocked and stunned for around 3 seconds.
Memory Fragment
Take the form of imp like creatures or mini flame atros (enraged fragment), these will need killing and keep an eye on the enraged frag as they will need interrupting or the shoot out fireballs.
Poison Mind
Target group members and will put a large poison aoe on the player, lasts for 10 seconds and shouldn't be stacked.
Mind Mines small mines on the floor, stepping in these can hurt and will apply Anxiety's Grip which slows you for 10 seconds.
Wrathstorm
There will be some fire aoes in a perimeter around Ansuul and then the area inside expands and will cause chaos, this is best recognised and avoided quickly.
Solar Burst
Aimed at a player, a fiery ball that will land and then release smaller fire aoes for around 8 seconds that need to be avoided.
Split Phase
Ansuul will split into 3 parts (Red, Blue, Green) Each one does different things and must be killed, they will still attack once they reach zero health so keep an eye on the bars as when its greyed out you move onto the next one until they've all been burnt down. Although there's no more mazes you will still have poison, lightning and little mind mines on the floor which can be tricky
0% Taunt sent away (Manic Phobia)
80% Hedge maze
70% Taunt sent away
60% Hedge maze
50% Taunt sent away
40% Hedge maze
30% Taunt sent away
20% Boss split