Ossien Cage

STILL A WORK IN PROGRESS

Trash & Smash

Dreadraisers

Elite Ad, tricky stacking. Bone spikes (Spiked Cage) and will use Kjalnar Hands to stun players. ground AOE will snare players

will spawn a lime green ghost (Spectral revenant) that will target one player and will one shot if it touches them. needs to be avoided.

Skullmancer

Large bone colo, should be stacked on any elite ads to burn. Will raise arms and throw out red skulls to anyone within 180 FoV

Skele Archers chained in

Fear Mage Will fear players

Channeler

Large horny goat with an Axe, had blue glowing light from his horns and will need removing in order to continue.

Hall of Fleshcraft

Abom of Flesh

similar to a RG Abom, conal swipes (Haemorrhaging Strike) and a smash

swipe will send out some AOEs

Slam puts a ground plague on the floor that grown that does ramping damage, similar to shipwrights this AoE will disappear once the Abom is dead, it will grow to a certain size and then disappear too.

Harvester

Will one shot anyone thats not a tank by just winking at you (Soul cremation)

Has a cleave like blue fire wave (Etherial Fire) that will nuke a DD, must be facing away from group

Has an interruptible like other harvesters in ESO

Channeler

Has an interruptable attack

Stack on channeler to start, when it dies the big Fleshie will drop its shield and can be damaged, focus will move to that.

Small Fleshies / Flesh Spawn

Cannot be allowed to merge Will come in from the back and tank can chain in to burn one at a time (OT should do this as Abom cleave gets spicy) or arcas can turn around and beam like orbs in cloudrest just these are made of death flesh.

If 2 merge they will create a new Abom which will need to be taunted asap and killed. you can get into a nasty spawn cycle out of panic so should this happen you focus the small fleshies and cleave the aboms to prevent anymore spawning.,

On vet you can delay the portal team until any additional Aboms or ads have been cleared, there is no penalty or timer as far as we know.,

Shaper of Flesh

Effluvial Expellant

Large AOE sent out from the fleshbag, can be roll dodged or barrier. Its a large AOE so no point trying to leave the area, does have a lingering DoT so healers be aware. Once you have killed it a portal will spawn (One of the circular pads will glow up).

Disease Leak - Spits out from all Shapers intermittently

Portal

1 H 3DDs (or 2 good ones) needed - Will go onto the pad and synergy, you will now be on one of the platforms outside the main arena. There is a channeler that will need taunting and bringing down.

Soul shriven ads

these drop the buff orbs to reset your stacks make sure you pick them up.

comms required when portal is nearly done so the main tank can reposition. Once channeller is dead the Harvester will spawn and then the Abom shortly after.

While portal team is in progress main room can focus small fleshies and make sure they dont merge

Once portal is complete the group will return next to a Flesh Shaper with no shield. This will be the groups next target. You will also get an ABOM and harvester after every portal which will need stacking.

Archers / Bonebreakers Look small and non threatening but will do a true shot and kill players, can be chained in and removed

Ogrims Will charge around the room and stun players, best to dodge well out the way, will put a DoT on you too. can be cleaved down but they do run off.

Realmshaper Cant be chained in but will need removing or for group to stack on it until its gone. Can throw out spikey bits and just cause general carnage.

Daedroth tank will bring into stack

  • Rinse and repeat.

Last Quarter (3 Fleshbags and below) - Arena becomes surround by green fart mist flesh spawns will increase and you can quickly get overwhelmed with Aboms if the group dont keep calm.

 

Trash & Smash Pt. 2

Tormented Crusher

Wamasu 2.0 with cool conal breath, tank just stays still. Windmill and terrain behaviour is unknown atm

Tormented Soul Devourer

Elite ad but the 2 Crushers will take priority in this pull and this will die in AoE/Cleave

Death Hounds minor trash and will die in AoE

Split Ways

Group will split into 2 teams and take a portal each or do one portal at a time.

Channeler

accompanied by some clannfear

Elementalist

Will put down a ground AoE that will buff the enemies and channeler

Soul Devourer x3

Caustic Carrion

Rolling damage throughout certain areas, you can find glowing ads that will drop an orb (Carrion Shield Reset damage from Caustic Carrion will display) to reset these stacks, once the orb has been picked up its a groupwide reset? Area wide? Best to stack any little ads on the glowing one so the stacks reset quickly, this damage will quickly ramp up and catch you off guard. Oblivion Dmg?

Note in the areas where caustic carrion is present groups will need to stack together with healers.

x3 Crushers & Some inferniums

Tank can take 2 conal breaths but 3 can be tricky so give the OT 1 crusher and to chain in the little ones.

 

Boss 2

This is a giant pokemon battle and the titans dont really matter on vet, if the bosses have a large gap between health then you can ensure the platform team on that particular side (blue or red flame) kill their channeller first.

Skorkhif

Ground stomp - send a out a wave of flame in 4 directions

Jynorah

Ground stomp - Sends out a wave of blue fire in 4 directions?

  • If these bosses get too close to each other one will teleport away and do a Dreadsail mech and start spitting out red/blue flames depending on which jumps, even on vet it will wipe people out. So you want these 2 close enough to beam but not close enough so one teleports.

Rune/Curse

Puts a heal debuff on players, healers will need to focus the opposite group, members only need to receive a few ticks of heals to survive it when it pops and drops. Vigor/radiating/combat prayer will be useful for group coverage.

Once the rune pops it will leave an AoE on the floor which players will need to move out of.

Players will need to swap groups so they can do more damage to the opposite boss. Or if the bosses are correctly positioned you can just target the opposite boss.

Titans and bosses will leave the main arena which will start the platform mechanic.

Portals to Platforms

Pads without titans will have only 1 brazier lit underneath it. On Veteran you can split the group in 2 and go up onto the platforms and kill the channelers.

There's 2 blue spectral ads that will throw out flame waves and these just need to be pointed away from the group on regular veteran.

Channeler - As you've seen through the raid so far and this is your priority ad.

Spectral ad - Will do a Zaans like flame wave, tanks should try to avoid it if poss. Can survive on vet but HM its going to hurt.

 

Trash & Smash pt. 3

Carrion Reaper

Conal attack needs facing away from group,

Dreadraisers & Incinerators - Elite ads that will need prioritising, due to stacking issues and LoS just have everything stacked on them.

Crypt Slasher

minor importance can be stacked with the reapers.

Crypt Caster has a blue flame breath, minor importance and will die in AoE/Cleave

Infernium

can be chained and stacked

Channeler

Will be through a portal and should be the group focus

don't forget to look around for a debuff reset glowy add

 

Side Bosses

These are accessed by killing a watcher, once killed it will spawns a dreadful portal and there are different bosses within them

Rule

Please let your tanks always travel through first as aggro can start as soon as the first player is through.,

There are Caustic Carrion stacks in every side boss so please dont rush to take the synergy or the fight can get tricky, generally you dont want anymore than around 5 stacks.,

Red Witch Glenda (Gedna)

Stack and bring the small ads in that have the orb, there will be replicas of her around the edge than can be beamed down.

Graven Deep Business, make sure youre aware of the spectres around the outside they will channel and wipe the group, it is interruptable and they will need focusing or can pose problematic.

Blood Drinker Theresa (Thisa)

Can just stack and burn, keep an eye out for the ads that hold the orb again, the resetting of your stacks will be important depending on group damage.

VKA 2nd floor blood thorny mech in there, may cause issues in a training environment. More you move the more you die so best to burn!

Tortured Ranyu

Fire will target players and it can be used to explode the walls similar to the side boss in dungeon.

is joined by Tortured Kathleen (Kathutet) & Tortured AssKaos (Amkaos)

 

Final Boss

Overfiend Kazpian

Cross swipe conal This is the move to look out for 1 swipe, 2 swipe (while in a conal animation) then a cross swipe with a conal animation. and call tank swap once its finished debuff applied. Tanks can roll dodge this mech but if you take it head on you will have a large debuff applied and may need to tank swap.

Chain Swipe

A Swipe attack but has silver/lightening link chains visual attached. Shortly after this 2 people will be targeted with chain link

He will throw a large sword out that will land in the arena (He turns around when doing this), the 2 players linked will need to use the sword to split the chain and the sword will then disappear. Sword will put out conal bursts of damage periodically

Order of mech

Cross swipe will send swords out and then cross swpie with chains will send tether out.

Chain Link

Closer you are the more chance of a one shot, if players are caught between the tether then it will cause both players who are attached to the tether to receive more damage.

Tether colour will change between 3 colours

RED - Too close wont work and maybe kill one player,

AMBER/YELLOW - Safe distance but be careful who you catch in it,

GREEN - BINGO will snap if one player moves to the sword.,

Its easier if one player can stay and one can move towards the sword ensuring range and successful removal of the sword.

Orbs on the move

There will be 2 blue orbs that move across the arena, they need to be picked up and taken out of the group to the edge, this is a bomb like mech that will go off and then the player can return to the stack. Maybe a DD and H should grab as it has a DoT applied (Confirm?)

If left unattended it will just explode and cause a large DoT to target anyone in its area. (Agonizer Detonation)

Start

  • Overfiend Kazpian Main Boss

  • Crusher Wamasu 2.0

  • Incinerator Banner/Elite

Stack on the Incinerator and get rid of the Crusher & Incinerator

Once Ads have been removed a Portal Pad will light up, a Bone Colossus will spawn and some mini skeletons, the mini skeletons will hold your debuff reset orbs.

Group can place dots on little skeles then go into the portal.

MT will stay in main room and hold ads, doesn't need to take the orbs straight away (Limit around 5-6 stacks)

Portal

Group will first kill the x2 small ads with the debuff orb then travel to the portal. number of ads that hold the orb will increase as you go through the phases.

There will be a Channeler in there accompanied by an elite ad(s), with each portal round after there will be one more channeler.

Once portal is complete group will return to main arena and run as a unit across the bridge, if not the bridge will collapse and cause player deaths.

Low Warden

Focus should be on LW while the tanks handle Kazpian between them, you can chip away at Kazpian intermittently.

Will split into shades around the outside that will need taking down.

Players will have a lightning AoE around them which cant be stacked but needs healing through so position is important.

Will jump in the air and do an arena wide AoE, get to the edge but be careful where Kazpian is positioned, there's very little room to move.

Whilst dealing with the sword, chains and roaming orb bombs.

Molag Kena

Shades As in WGT she has shades that protect her and they will need focusing, arca beams should be able to hit 2 at a time.

Lightening Line The rotating line you can roll dodge through but try not to get caught in it and put extra pressure on your healers. It is quite faint and can be difficult to see amongst everything else.

Whilst dealing with the sword, chains and roaming orb bombs.

Last portal will drop constant meteors

King Khrogo

Similacrums spectral flameshapers that will throw out a lot of damage if left alone, need interrupting.

Whilst dealing with the sword, chains and roaming orb bombs.

 
 

Training Tips

We had one team go into portal during trash and one team stays out and deals with the trash that spawns while waiting for the portal team to finish. Leave 1T and a couple of DDs out of the portal.

(1st Boss) DDs to stack on one side of fleshbag. Abom and Harvester can be placed either in the centre of the arena or within range of the fleshbag to beam through everything.

Its easier to keep both tanks out of portal to grab the harvester, if needed stick a taunt on the healer.

Portal groups must chose a position and stay there due to meteors.

(3rd Boss) Kazpian Cannot be stacked with any of the Minis or he will enrage, both ads will glow red and will need separating. For training I keep Kazpian on one side of the bridge, Mini on other side and then bombs will roam in roughly from the furthest point.

(3rd Boss) If you have a healing debuff you can survive picking up the roaming bombs with enough heals

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